An animated short movie project about Love, Death, Poetry and Madness.

Camera mapping a matte

26 February 2010

Modeling and texturing all objects visible in a 3D scene is not something REALLY needed. A great time-saver technique often underrated is to create a matte painting and then map it onto simple 3D objects from the camera (Camera Mapping).

By creating simple objects as containers for our painting, we can create a 3D set that looks exactly as out original painting from certain angles and still have a sense of depth. In this video you could see how we separate in layers each element of the matte painting and then we convert those into textures we applied to simple objects like planes or low poly geometry.

Only thing we need to do, is to select an object and unwrap it from the camera view using the “Project from View” option. Such UV map we will use it to map a texture that would be the part of the matte painting that corresponds with the uwrapped object.

To make things more comfortable we have already separated the matte painting elements using layer alpha masks in Gimp, and saving these alpha masked layers into different PNG files with transparency. If needed we can later keep on painting these textures to include details that might have been occluded when we unwrapped the mesh.

All materials we used in our scene should be set to Shadeless as we don’t want to change how the image texture looks (it is supposed to be a Matte after all)

In the last part of the video, it is shown how we animated the influence of a procedural Cloud texture in the material that is added to the image textures, in order to create a lighting effect.

Hope it helps !

Share and Enjoy:
  • Facebook
  • Digg
  • Print
  • del.icio.us
  • Google Bookmarks
  • RSS
posted under production
13 Comments to

“Camera mapping a matte”

  1. On 6 March 2010 at 3:23 AM Mike Marinos Says:

    That is a great clip with a wonderful result. I’m really enjoying seeing this come together.

  2. On 12 March 2010 at 3:02 AM Agus3D Says:

    Excelent, very very useful making off !!
    Thanks for sharing this, in a few seconds i learned a lot!

  3. On 15 March 2010 at 4:56 PM Another Fellow Says:

    That was extremely smart! It looks so real!

  4. On 15 March 2010 at 8:18 PM malefico Says:

    Thanks guys :) we’re glad it helped

  5. On 22 March 2010 at 3:43 PM Mitch Says:

    Thanks for this. Not only is it great work, but your brief description helps me greatly. I was trying to do this a much harder way and not making much progress. This is awesome!

  6. On 22 March 2010 at 5:38 PM nono Says:

    Claudio, impresionante.

    Ya el story board que vimos en murcia prometía

    un abrazo
    nono

  7. On 22 March 2010 at 10:59 PM Geoff Says:

    Great article and short.

  8. On 24 March 2010 at 4:09 AM Eibriel Says:

    Hola gente!! Que buen trabajo que se está haciendo! :)
    Aprovecho para felicitarlos por los trabajos que muestran en el Demo Reel, usar Blender en productos netamente comerciales es algo que merece ser notado.

    Saludos!
    Gabriel

  9. On 24 March 2010 at 9:26 AM tunjin Says:

    hello,
    supercool!!!
    but do you can open file blend to us? so i will see your creator ok?
    thank you

  10. On 24 March 2010 at 10:55 AM malefico Says:

    @tunjin: Yes, all blends will be free as this project is an Open Movie :)

    @Eibriel: gracias !

    @Geoff: thanks !

    @nono: Un abrazo, hey, no cuentes el final ;)

  11. On 26 March 2010 at 4:17 PM Dread Knight Says:

    Really awesome :-)

  12. On 31 March 2010 at 12:06 PM swims Says:

    Hello.
    Great! Thanks a lot!

    One question: textures are bigger than plans/meshes in the video.
    How is this possible? Is it because of png transparency?

    Regards,
    swims

  13. On 31 March 2010 at 1:22 PM malefico Says:

    @swims: Image texture size has no relation to mesh size, you can have mesh UV mapped to only a small part of a texture. In the other hand the image does have transparency :)

Email will not be published

Website example

Your Comment: